This mod extends (engine-based) vehicles with differential locks and drive modes (four-wheel-drive, rear/front wheel drive).
2019-01-14 - V1.6.1.0
+ added functionality to turn on/off both differentials the same time (no default keybinding)
2019-01-14 - V1.6.0.2
* adapt KS integration to new version
2019-01-13 - V1.6.0.1
+ added french translation (thanks boloss)
* changed the way the hydraulic stuff works. should now work on most machinery
* changed how we setup actionEvents and InputBindungs
* another change in integration of KS camera stuff
2019-01-12 - V1.6.0.0
+ implemented four new keybindings for hydraulic front+rear up/down and on/off (default: lAlt+1 to 4)
2019-01-11 - V1.5.1.2
* (shuttle shift) better integration with keyboardSteer. backward looking camera should work again
* (shuttle shift) changed behavior: when vehicle moves (without throttle) and opposite direction is selected it will brake
* (shuttle shift) bugfix for those damn vehicles with build-in reverse driving mechanism
2019-01-08 - V1.5.0.0
+ implemented shuttle shift functionality (per vehicle). press assigned key (default: Space) to change driving direction and (default: LCTRL+Space) to turn shuttle shift on/off
+ shuttle shift status per vehicle is stored in savegame
+ added shuttle shift status display left of speedMeter. The green arrow shows the selected driving direction. If shuttle shift is disabled the display turns gray-transparent.
+ added global option "shuttleDefaultIsOn" to choose whether shuttle shift is ON per default when entering "new" vehicles (default: OFF)
* moved differential status display to right-bottom corner of speedMeter
Version 1.4.1.0
* reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press "KeyPad /" to adept)
* workaround (it displays "0") for attachments without a damage model (no spec_wearable)
* changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it's more correct now
Version 1.4.1.0
* reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press "KeyPad /" to adept)
* workaround (it displays "0") for attachments without a damage model (no spec_wearable)
* changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it's more correct now
Version 1.4.0.0
* fixed warning about the background overlay image (png -> dds)
+ config is now stored in XML file
+ position of HUD elements can be moved or enabled/disabled in XML file
* rewrote the key binding/key press stuff
+ key bindings can now be changed in the options menu
+ added config reset functionality and keybinding. use this if you messed up the XML or changed the GUI scale
+ if mod 'keyboardSteerMogli' is detected we move some HUD elements to let them not overlap
* moved the rpm and temperature HUD elements inside the speedmeter
* don't display not working HUD elements as a multiplayer (and not being host) client
In addition, the HUD will be upgraded with some more detailed damage report, fuel tank level, fuel consumption, engine speed and temperature, and a weight/total weight display.
keyboard mapping (can be changed in the game options menu)
KeyPad 7 - enable/disable front axle differential lock
KeyPad 8 - enable/disable back axle differential lock
KeyPad 9 - switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive)
KeyPad / - reset HUD positions. use this if you messed up the XML config, changed the GUI scale or installed keyboardSteer from Mogli afterwards. (version 1.4.0.0+ required)
If the mod "keyboardSteer" from Mogli is detected, some HUD elements are moved a bit to avoid overlapping. Press "KeyPad /" to reset their positions. (version 1.4.0.0+ required)
Please note: Due to limitations and bugs in the game engine, the HUD data for fuel consumption, engine temperature and weight are not available or incorrect for all multiplayer players - with the exception of the host.
Commentaires