Collision holes all along Döttinger Höhe (long back straight) road edge have been fixed
Fixed textures of off-track buildings
Replaced static Touristenfahrten entry gate meshes with animated meshes that open automatically when you get close to them:
beamngNordsUpdateGates.gif
Refuelling locations added in T13 pit area and GP-Strecke pit lane
Distant treeline billboard material is now correctly set to double-sided
Default Grass groundmodel replaced with a custom shallower groundmodel to prevent very low cars (e.g. Carbonworks F4) from getting beached and to improve grip loss
Adjusted multilayer detail texture scales to be a bit more varied
Fixed flickering visible AI line in some parts of the track
Black stripes in grass fixed. Appears to be a changed behavior of detail normal textures in 0.28 but doesn't affect my other maps as far as I know.
Bloom fix. A script is now included to automatically increase the bloom threshold making it less blown out.
Lighting adjustments: Sun brightness has been reduced slightly. New static cubemaps.
AI hotfix. AI should no longer stop and try to turn around near the beginning of Döttinger Höhe.
Significant performance optimizations recommended by Olrosse
More materials converted to multilayer PBR like grass
Fixed some collision issues at Brünnchen reported by Yu and Juan Ordóñez Galbán
Fixed collision materials of kerbs and Karussells
Brand new lighting and shadow settings
AI paths for the Nordschleife loop only - traffic can now be spawned
Added default German license plate
Fixed disappearing shadows in first person camera in certain FOVs and aspect ratios
Fixed "ghostly" 3D-looking car shadows
Added missing objects like trees and Touristenfahrten area
Added Grand Prix track
Shortened initial loading times by including cached DAE files
Updated important materials to PBR (trees, grass, and other less important objects have not been updated to PBR)
Added time trial layouts for the 24h combined, touristenfahrten, and grand prix layouts
New lighting to suit new PBR materials
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